Latest Product Manager Jobs

Python Software Engineer

Develop secure, scalable cloud-based applications using Python and modern web technologies to support the UK's clean energy transition. Collaborate with cross-functional teams in an Agile environment, contributing to solution design, code reviews, and engineering best practices. Work alongside senior engineers to enhance digital platforms critical to national infrastructure.

Candidate Source - TEAM B25Db, B2 5DB, United Kingdom £65,000 – £74,000 pa
Hybrid Permanent

Data Engineer

Design and maintain scalable data pipelines using Python and orchestration tools, while optimizing data models and SQL performance for both transactional and analytical workloads. Work closely with cross-functional teams to build high-performance data systems powering AI and computer vision products. Contribute to architectural decisions and adopt best practices in cloud and data engineering.

Tiro London, United Kingdom £60,000 – £90,000 pa
Hybrid Permanent

Graphic Designer

This role involves creating high-converting, data-driven visual content for digital campaigns across Meta, Google, and other online channels. The designer will use performance insights and generative AI tools to rapidly prototype and iterate ads, landing pages, and social media assets. Emphasis is on testing creative concepts, reducing fatigue, and optimising design for both digital and print output.

Zachary Daniels Ec2M7Py, EC2M 7PY, United Kingdom £50,000 – £55,000 pa
Permanent

Graphic Designer

This role involves creating high-converting digital creatives for a global wellness brand, focusing on performance marketing across Meta and Google. The designer will use data insights and generative AI tools to rapidly prototype and iterate ads, landing pages, and social content. Emphasis is placed on testing, optimisation, and cross-functional collaboration to drive measurable campaign results.

Zachary Daniels M607Ra, M60 7RA, United Kingdom £50,000 – £55,000 pa
Remote Permanent

Software Engineer

Design and build production-grade AI agents for enterprise and startup clients across industries like finance, healthcare, and telecom. Own the full agent development lifecycle from pilot to deployment, solving real-world business problems such as reducing churn and automating customer interactions. Contribute to shaping the core platform based on direct customer feedback and experiment with cutting-edge AI technologies including voice models and generative agents.

hackajob London, United Kingdom £130,000 – £270,000 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves deep technical work on GPU compute software, focusing on Vulkan-based optimization across Windows, Linux, and ChromeOS. You'll collaborate with ISVs, open-source communities, and internal teams to enable and enhance GPU workloads on Intel platforms, using low-level programming and performance analysis. The position emphasizes full-cycle development, from prototyping to go-to-market support, with a strong focus on cross-platform software-hardware integration.

Intel Germany €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves enabling and optimizing GPU compute workloads on Intel platforms, with a focus on Vulkan-based applications across Windows, Linux, and ChromeOS. The engineer will collaborate with ISVs, open-source communities, and internal teams to develop, debug, and optimize software solutions leveraging Intel GPU capabilities. Key responsibilities include performance tuning, technical consultation, and influencing future hardware and software architectures through direct feedback to Intel engineering teams.

Intel €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves enabling and optimizing GPU compute workloads on Intel platforms using Vulkan across Windows, Linux, and ChromeOS. The engineer will collaborate with ISVs, open-source communities, and internal teams to develop, debug, and optimize software solutions, while providing technical feedback to shape future Intel GPU technologies. The position emphasizes performance tuning, cross-OS development, and ecosystem engagement for client systems including laptops, desktops, and workstations.

Intel €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves deep technical work on GPU compute software, focusing on Vulkan-based optimization across Windows, Linux, and ChromeOS. You'll collaborate with ISVs, open-source communities, and internal teams to enable and optimize workloads on Intel GPUs, covering areas like AI/ML, media, and productivity applications. The position emphasizes low-level programming, performance tuning, and influencing future Intel GPU architecture through hands-on software development and partner engagement.

Intel €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves developing and optimizing GPU compute software using Vulkan across Windows, Linux, and ChromeOS to ensure high-performance execution on Intel client platforms. The engineer will collaborate with ISVs, open-source communities, and internal teams to enable and enhance GPU workloads in areas like AI/ML, media, and productivity applications. Responsibilities span full lifecycle development, performance tuning, technical consultation, and influencing future Intel GPU architecture through direct feedback.

Intel €130,300 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on hardware-accelerated video processing, focusing on optimizing and contributing to open-source media projects like FFmpeg and HandBrake. The engineer will collaborate with open-source communities, ISVs, and internal Intel teams to enhance media performance on Intel platforms using technologies like Intel® Quick Sync Video and oneVPL. The position emphasizes upstream contributions, performance analysis, and integration of advanced codecs and AI-enhanced media workflows.

Intel Germany €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on hardware-accelerated video processing using Intel's GPU and media technologies. You'll contribute directly to open-source projects like FFmpeg and HandBrake, optimize media pipelines for Intel Quick Sync Video, and collaborate with internal teams and external partners to improve performance and adoption. The position emphasizes low-level media software development, performance analysis, and leadership within the open-source media ecosystem.

Intel €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves optimizing and advancing hardware-accelerated video technologies on Intel's GPU architectures, with a strong focus on open-source media ecosystems like FFmpeg and HandBrake. You'll develop, debug, and upstream software enhancements while working closely with open-source communities, ISVs, and internal Intel teams to improve media performance across client and workstation platforms. The role emphasizes deep technical work with modern codecs, video acceleration APIs, and AI-enhanced media pipelines, combining software engineering with architectural influence.

Intel €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep software engineering work on GPU-accelerated video technologies, focusing on optimizing and upstreaming contributions to open-source media projects like FFmpeg and HandBrake. The engineer will collaborate with open-source communities, ISVs, and internal teams to enhance Intel's media capabilities across codecs such as AV1, HEVC, and VP9 using Intel® Quick Sync Video and oneVPL. Key responsibilities include performance analysis, debugging, and influencing hardware-software co-design for next-generation media solutions on Intel platforms.

Intel £112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on optimizing open-source media software such as FFmpeg and HandBrake for Intel's GPU and hardware-accelerated video technologies. You'll develop and upstream code improvements, analyze performance across codecs like AV1 and HEVC, and collaborate closely with open-source communities and Intel engineering teams. The position emphasizes hands-on contributions to media pipelines using Intel® Quick Sync Video and oneVPL, with a focus on real-world applications in transcoding, streaming, and AI-enhanced video workflows.

Intel €112,550 pa
Hybrid Permanent