Latest Research Scientist (Computer Vision) Jobs

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Principal Developer Technology Engineer

This role involves working closely with top AAA game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and fine-tune AI models and rendering algorithms, collaborate with hardware and driver teams, and contribute to next-generation GPU architecture planning. They will also create technical demos, publish research, and present findings at industry conferences, driving innovation in AI and real-time graphics.

NVIDIA Germany PLN 483,750 – PLN 838,500 pa
Remote Permanent
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies like path tracing and neural graphics. The engineer will develop and tune AI models and rendering algorithms, contribute to future GPU architecture direction, and create technical demonstrations and publications. Work includes deep technical optimization, cross-team collaboration, and presenting at industry conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
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Sr. Intelligence Analyst, GTAC Vulnerability Mission

The role involves identifying and tracking vulnerabilities and exploit techniques used by cyber adversaries, collaborating with subject matter experts, and producing intelligence reports. The analyst will work on predictive analysis, tool development, and brief stakeholders on threat trends.

CrowdStrike Germany
Remote Permanent
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Sr. Intelligence Analyst, GTAC Vulnerability Mission

The role involves identifying and tracking vulnerabilities and exploit techniques used by cyber adversaries, collaborating with other experts to produce intelligence reports, and developing tools to support predictive analysis. The position is crucial for enhancing the understanding of global threat landscapes and supporting strategic assessments.

Remote Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on optimizing open-source media software such as FFmpeg and HandBrake for Intel's GPU and hardware-accelerated video technologies. You'll develop and upstream code improvements, analyze performance across codecs like AV1 and HEVC, and collaborate closely with open-source communities and Intel engineering teams. The position emphasizes hands-on contributions to media pipelines using Intel® Quick Sync Video and oneVPL, with a focus on real-world applications in transcoding, streaming, and AI-enhanced video workflows.

Intel €112,550 pa
Hybrid Permanent
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Solution Architect, Energy

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define...

NVIDIA Germany
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Solution Architect, Energy

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define...

NVIDIA logo

Solution Architect, Energy

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define...

NVIDIA logo

Solution Architect, Energy

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define...

NVIDIA logo

Senior Machine Learning Applications and Compiler Engineer, LPX

You will develop and optimize algorithms for NVIDIA's LPX inference and compiler stack, focusing on high-performance runtime and compiler components. Your work will involve benchmarking, profiling, and collaborating with hardware teams to influence future architectures and improve performance.

NVIDIA Cambridge, United Kingdom
Hybrid Permanent
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Senior Machine Learning Applications and Compiler Engineer, LPX

You will develop and optimize algorithms for NVIDIA's LPX inference and compiler stack, working at the intersection of large-scale systems, compilers, and deep learning. Responsibilities include building high-performance runtime and compiler components, benchmarking performance, and collaborating with hardware and software teams to influence future architectures.

Hybrid Permanent