Latest Graphics Processing Units Jobs

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on optimizing open-source media software such as FFmpeg and HandBrake for Intel's GPU and hardware-accelerated video technologies. You'll develop and upstream code improvements, analyze performance across codecs like AV1 and HEVC, and collaborate closely with open-source communities and Intel engineering teams. The position emphasizes hands-on contributions to media pipelines using Intel® Quick Sync Video and oneVPL, with a focus on real-world applications in transcoding, streaming, and AI-enhanced video workflows.

Intel €112,550 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves deep technical work on GPU compute software, focusing on Vulkan-based optimization across Windows, Linux, and ChromeOS. You'll collaborate with ISVs, open-source communities, and internal teams to enable and enhance GPU workloads on Intel platforms, using low-level programming and performance analysis. The position emphasizes full-cycle development, from prototyping to go-to-market support, with a strong focus on cross-platform software-hardware integration.

Intel Germany €130,300 pa
Hybrid Permanent
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Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows, focusing on CUDA performance, multi-GPU scaling, and HPC techniques. You will work closely with customer and partner engineering teams to deliver measurable performance improvements and support deployment in production environments.

Remote Permanent
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Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows, focusing on CUDA performance, memory management, and multi-GPU scaling. You will work closely with customers, partners, and internal teams to deliver measurable performance improvements and develop reference implementations.

Remote Permanent
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Digital Designer

As a Digital Designer, you will lead the creation of high-quality visual content for enterprise customers in France and EMEA, shaping how they adopt and scale Synthesia's AI video platform. You will work closely with cross-functional teams to develop visually striking projects and maintain brand consistency across multiple companies.

Synthesia Paris, France, France
Remote Permanent
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System Software Integration Engineer - Autonomous Vehicles

As a Systems/Software Integration Engineer, you will integrate and optimize ADAS software components for automotive applications, maintain automation pipelines, and collaborate with global engineering teams. You will also diagnose and refine the product experience, and support safety-critical systems from prototype to mass production.

Hybrid Permanent
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Principal Developer Technology Engineer

This role involves working closely with top AAA game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and fine-tune AI models and rendering algorithms, collaborate with hardware and driver teams, and contribute to next-generation GPU architecture planning. They will also create technical demos, publish research, and present findings at industry conferences, driving innovation in AI and real-time graphics.

NVIDIA Germany PLN 483,750 – PLN 838,500 pa
Remote Permanent
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies like path tracing and neural graphics. The engineer will develop and tune AI models and rendering algorithms, contribute to future GPU architecture direction, and create technical demonstrations and publications. Work includes deep technical optimization, cross-team collaboration, and presenting at industry conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, with a focus on path tracing and neural graphics. The engineer will develop and optimize AI models and rendering algorithms, contribute to next-gen GPU architecture planning, and create technical demonstrations. Work includes publishing research and presenting at conferences to drive adoption of AI in gaming.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies such as path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture and driver teams, and create technical demonstrations using cutting-edge GPU technology. Responsibilities also include profiling algorithms, presenting research at conferences, and influencing future GPU design through real-world insights.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
NVIDIA logo

Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, with a focus on path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture teams, and create technical demonstrations using cutting-edge GPU technology. Responsibilities include profiling algorithms, presenting research, and influencing future GPU design.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
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Senior Embedded Architect Manager

This role involves leading the research, design, and implementation of security architecture for NVIDIA's next-generation networking products. You will collaborate with diverse teams to meet security requirements, develop hardware and software solutions, and work with external partners on open-source software and trusted platforms.

NVIDIA Cambridge, United Kingdom
On-site Permanent
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Senior Embedded Architect Manager

This role involves leading the research, design, and implementation of security architecture for NVIDIA's next-generation networking products. You will collaborate with diverse teams to meet security requirements, develop hardware and software solutions, and work with open-source software and external partners.

NVIDIA Bristol, United Kingdom
On-site Permanent
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Senior Embedded Architect Manager

This role involves leading the research, design, and implementation of security architecture for NVIDIA's next-generation networking products. You will collaborate with diverse teams to develop hardware and software solutions, implement open-source software, and ensure compliance with security standards and best practices.

NVIDIA Reading, United Kingdom
On-site Permanent
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Senior Embedded Architect Manager

This role involves leading the research, design, and implementation of security architecture for NVIDIA's next-generation networking products. You will collaborate with diverse teams to meet security requirements, develop hardware and software solutions, and work with open-source software and industry standards.

NVIDIA United Kingdom
Remote Permanent