Staff Software Engineer, Pixel Graphics System Software

Google
London
1 year ago
Applications closed

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Minimum qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience with one or more general purpose programming languages including C and C++. 4 years of experience in development, testing, and deployment of embedded systems. 3 years of experience with development of Graphics Processing Unit (GPU) drivers, including but not limited to OpenGL ES, Vulkan, OpenCL. Experience in technical leadership, leading project teams, and setting technical direction. Experience optimizing software performance. Preferred qualifications: 5 years of experience in one or more of the following areas: embedded systems, system bring-up, Linux/Android device drivers for graphics or display, performance analysis/execution profiling. About the job Pixel Graphics System Software enables everything from simple low-power animations to rich User Interface (UI), high-end games, and on-device image processing to make the best use of the Graphics Processing Unit (GPU) in Pixel phones. In this role, your team works in Pixel devices from System on a Chip (SoC) conception all the way to field deployment and beyond. You work closely with multiple teams at Google including Android, Pixel Camera, Display, etc. You engage regularly with partners and vendors to come up with innovative ways to use the Graphics Processing Unit (GPU) as part of a tightly-integrated device package. The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world. Responsibilities Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full Graphics Processing Unit software stack. Provide solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices. Evaluate and bring-up devices, and work with product and engineering teams to define the role and requirements of the Graphics Processing Unit in future product designs. Debug sophisticated user mode and kernel mode problems. Advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google. Manage and support members of the team and lead them both technically and in their personal development.

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