Latest data science scientist Jobs

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Systems Software Engineer, Kubernetes Scale - DGX Cloud

This role involves driving performance and scale characterization for NVIDIA's DGX Cloud software stack, focusing on Kubernetes and NVIDIA components like GPU Operator, DCGM, and NIM. The engineer will debug complex distributed systems, build automated testing and monitoring tools, and collaborate with AI teams and open-source communities to optimize large-scale AI infrastructure. Work includes root cause analysis, CI/CD integration, and contributing to upstream projects like Kubernetes and CNCF.

NVIDIA PLN 176,250 – PLN 383,500 pa
Remote Permanent
NVIDIA logo

Systems Software Engineer, Kubernetes Scale - DGX Cloud

This role involves driving performance and scalability for NVIDIA's DGX Cloud software stack, focusing on Kubernetes and NVIDIA components like GPU Operator and DCGM. The engineer will diagnose complex distributed systems issues, build automated testing frameworks, and collaborate with AI teams and open-source communities to optimize large-scale AI infrastructure. Key responsibilities include continuous performance testing, root cause analysis, and contributing to upstream projects like Kubernetes and CNCF.

NVIDIA PLN 176,250 – PLN 383,500 pa
Remote Permanent
NVIDIA logo

Solution Architect, Computer Vision – Media and Entertainment

This role involves working with leading ISVs and M&E organizations to build AI platforms for video content creation and analysis. Responsibilities include driving NVIDIA technology adoption, leading customer PoCs, and optimizing AI techniques across diverse environments, from Edge devices to Cloud deployments.

NVIDIA France
On-site Permanent
NVIDIA logo

Solution Architect, Computer Vision – Media and Entertainment

As a Solution Architect in NVIDIA’s EMEA Media & Entertainment team, you will work closely with leading ISVs and organizations to build AI platforms that enhance video content creation and analysis. Your responsibilities include driving technology adoption, leading proof-of-concepts, and optimizing AI workflows across edge and cloud deployments.

Remote Permanent
NVIDIA logo

Solution Architect, Computer Vision – Media and Entertainment

This role involves working with leading ISVs and M&E organizations to build AI platforms for video content creation and analysis. Responsibilities include driving technology adoption, leading proof-of-concepts, and optimizing AI techniques across diverse environments, from Edge devices to Cloud deployments.

Remote Permanent
NVIDIA logo

Solution Architect, Computer Vision – Media and Entertainment

This role involves working with leading ISVs and M&E organizations to build AI platforms for video content creation and analysis. Responsibilities include driving NVIDIA technology adoption, leading customer PoCs, and optimizing AI techniques across diverse environments.

On-site Permanent
NVIDIA logo

Solution Architect, Computer Vision – Media and Entertainment

As a Solution Architect in NVIDIA’s EMEA Media & Entertainment team, you will work closely with leading ISVs and M&E organizations to build AI platforms that enhance video content creation and analysis. Your role involves driving technology adoption, designing scalable inference solutions, and leading proof-of-concepts for complex use cases like automated video summarization and generative AI workflows.

On-site Permanent
CrowdStrike logo

Sr. Software Engineer - Surface Engineering

This role involves building and maintaining highly scalable, fault-tolerant cloud ecosystems using Golang and Python. You will work on backend microservices, leverage existing CrowdStrike tools, and collaborate with multiple teams to detect targeted attacks and improve system architecture.

CrowdStrike London, United Kingdom
Hybrid Permanent
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Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with teams across physics, robotics, digital twins, and GPU software to enhance simulation capabilities, focusing on mechanics problems and integrating with robotics workflows.

NVIDIA Switzerland
Remote Permanent
NVIDIA logo

Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with cross-functional teams to integrate modern simulation methodologies into NVIDIA’s scalable simulation stack, focusing on mechanics problems and real-world applications.

Remote Permanent
NVIDIA logo

Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with teams across physics, robotics, digital twins, controls, and GPU software to integrate modern simulation methodologies into NVIDIA’s scalable simulation stack, focusing on high-fidelity mechanics problems and real-world applications.

Remote Permanent
NVIDIA logo

Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with teams across physics, robotics, digital twins, controls, and GPU software to integrate modern simulation methodologies into NVIDIA’s scalable simulation stack, focusing on high-fidelity mechanics problems and real-world applications.

Remote Permanent
NVIDIA logo

Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with teams across physics, robotics, digital twins, controls, and GPU software to integrate modern simulation methodologies into NVIDIA’s scalable simulation stack, focusing on high-fidelity mechanics problems and real-world applications.

Remote Permanent
NVIDIA logo

Principal Simulation Engineer, Industrial Physics and Robotics

This role involves designing and developing advanced physically based simulation systems for robotics and industrial digital twins. You will collaborate with teams across physics, robotics, digital twins, controls, and GPU software to integrate modern simulation methodologies into NVIDIA’s scalable simulation stack, focusing on high-fidelity mechanics problems and real-world applications.

Remote Permanent
CrowdStrike logo

Sr. Software Engineer - Surface Engineering

This role involves building globally distributed, fault-tolerant, and highly scalable cloud ecosystems using Golang and Python. You will work on backend microservices, leverage existing CrowdStrike tools, and collaborate with multiple teams to detect targeted attacks and improve system quality.

CrowdStrike Romania
Hybrid Permanent